[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 第二关(后) [Dialog] [Character] [Delay(time=1)] [Background(image="bg_lmstreet_1",screenadapt="coverall")] [PlayMusic(intro="$penguinlogistics_intro", key="$penguinlogistics_loop", volume=0.8, crossfade=1.5)] [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=1)] [name="孑"] 我们......就这么看着? [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=2)] [name="槐琥"] 就这么看着。虽然不知道是怎么回事。 [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=1)] [name="孑"] 但反正没有殃及无辜对吧? [name="孑"] 这么多美食和饮料,就这么浪费了...... [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=2)] [name="槐琥"] 这么浪费看的我都心疼。但我总觉得,这场斗殴好像也是派对的一部分? [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=1)] [name="孑"] 安排好的吗? [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=2)] [name="槐琥"] 也不太像,啊,有人冲过来了。 [Character(name="char_272_strong_1")] [name="孑"] 呃? [Dialog] [Character(name="char_243_waaifu_1#4")] [PlaySound(key="$fightgeneral",block=true)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [Character(name="avg_npc_031")] [name="黑帮"] 呃......!怎么......好像......打错人...... [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=1)] [name="孑"] 呆在这儿是不是有点不太安全? [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=2)] [name="槐琥"] 反正回事务所也不知道该干嘛,都快通宵了。 [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=1)] [name="孑"] 你不是明天还要考试?下午? [Character(name="char_272_strong_1",name2="char_243_waaifu_1",focus=2)] [name="槐琥"] ...... [Character(name="char_243_waaifu_1#2")] [name="槐琥"] ......糟。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, fadetime=1, block=true)] [Character(name="avg_npc_035")] [name="伊斯"] 那边两位,似乎不是这场闹剧的相关人员。 [name="伊斯"] 应该建议他们远离这里,不小心会受伤的。 [Character(name="avg_npc_035",name2="char_300_phenxi_1",focus=2)] [name="???"] ......慢着,那个肚子上被开了个洞的人,是企鹅物流的大帝吧? [name="???"] 他死了喔,你们就不慌张吗? [Character(name="avg_npc_035",name2="char_300_phenxi_1",focus=1)] [name="伊斯"] 慌张?怎么会。 [name="伊斯"] 大帝先生每个月都会有那么几次玩火自焚。我们习以为常。 [Character(name="avg_npc_035",name2="char_300_phenxi_1",focus=2)] [name="???"] 哪怕他死了? [Character(name="avg_npc_035",name2="char_300_phenxi_1",focus=1)] [name="伊斯"] 是的。 [Character(name="avg_npc_035",name2="char_300_phenxi_1#3",focus=2)] [name="???"] ......莫斯提马也许真的不该和你们走得太近。 [Character(name="avg_npc_035",name2="char_300_phenxi_1#3",focus=1)] [name="伊斯"] 你在担心她? [Character(name="avg_npc_035",name2="char_300_phenxi_1#3",focus=2)] [name="???"] 我只是来确保她没有做出什么出格的事情。 [name="???"] 但是,嗯,真是拙劣的演技,既然她那么有闲情逸致,那看来应该没什么值得注意的了。 [name="???"] 先走一步。还有,不要告诉她我来过这里,等完事了我会去找她的。 [Dialog] [Character] [stopmusic(fadetime=2)] [playsound(key="$d_gen_walk_n")] [Delay(time=1)] [Character(name="avg_npc_035")] [name="伊斯"] ......走掉了。 [name="伊斯"] 突然出现,突然质问,又突然离开。 [name="伊斯"] 拉特兰现在已经变成这个风格了? [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, fadetime=2, block=true)] [PlayMusic(intro="$gorgeousdebut_intro", key="$gorgeousdebut_loop", volume=0.8, crossfade=1.5)] [Character(name="char_213_mostma_1",name2="avg_npc_034#7",focus=2)] [name="鼠王"] ......呵,我突然开始有些羡慕你这样的年轻人了。 [name="鼠王"] 你们总是喜欢自顾自地选择自己的道路,全然不顾自己在时局中的位置。 [Character(name="char_213_mostma_1#4",name2="avg_npc_034#7",focus=1)] [name="莫斯提马"] 我也是有在好好工作的。 [Character(name="char_213_mostma_1#4",name2="avg_npc_034#3",focus=2)] [name="鼠王"] 但是从来没有人能够查清你的根底。 [Character(name="char_213_mostma_1#2",name2="avg_npc_034#3",focus=1)] [name="莫斯提马"] 如果你真的查到了什么,那才是最麻烦的事情。 [Character(name="char_213_mostma_1#2",name2="avg_npc_034",focus=2)] [name="鼠王"] 说得对,有些事情的确不该过度深究,特别是和信使莫斯提马扯上关系的时候。 [Character(name="char_213_mostma_1",name2="avg_npc_034",focus=1)] [name="莫斯提马"] 这算什么?职业歧视吗? [Character(name="char_213_mostma_1",name2="avg_npc_034#3",focus=2)] [name="鼠王"] 只是经验谈。 [name="鼠王"] 现在,先暂停一下吧。 [dialog] [Character(name="avg_npc_034#3")] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_driftsand", volume=0.9)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [PlaySound(key="$e_skill_driftsand", volume=0.9)] [Blocker(a=0,fadetime=4, block=true)] [Character(name="char_213_mostma_1#4",name2="avg_npc_034#3",focus=1)] [name="莫斯提马"] 唔。 [name="莫斯提马"] 法术被压制了.....? [Character(name="char_213_mostma_1#2",name2="avg_npc_034#3",focus=1)] [name="莫斯提马"] 搞什么,原来一直在手下留情的人其实是你吗? [Character(name="char_213_mostma_1#2",name2="avg_npc_034#3",focus=2)] [name="鼠王"] 彼此彼此。 [name="鼠王"] 但至少,你拖延了足够的时间。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [Character(name="avg_npc_031",name2="avg_npc_033",focus=2)] [name="看似普通的居民"] 你这臭小子,怎么这么耐打......呃...... [Character(name="char_325_bison_1#4")] [name="拜松"] 呼啊,呼啊,论耐力,我,可不会,输给任何人。 [Character(name="char_213_mostma_1#3")] [name="莫斯提马"] 嗯,做得不错。 [name="莫斯提马"] 真亏你们能这么快解决那么多的敌人啊。 [Character(name="char_103_angel_1#8")] [name="能天使"] 嘿,这次不会再让你一个人突然消失了。 [name="能天使"] 而且这家伙就是幕后黑手吧?当然要亲手暴揍他一顿啦! [Character(name="char_201_moeshd#5")] [name="可颂"] 今天的运动量真是超乎想象,唔,账单长度也是。 [name="可颂"] 德克萨斯姐,我感觉今晚有很多东西没法报销啊...... [Character(name="char_102_texas_1#2")] [name="德克萨斯"] 不要问我,问老板去。 [Character(name="char_101_sora_1#4",name2="char_102_texas_1#2",focus=1)] [name="空"] 但是老板他死了...... [Character(name="char_101_sora_1#4",name2="char_102_texas_1",focus=2)] [name="德克萨斯"] ......那就一会再说。 [Character(name="char_101_sora_1#4",name2="char_102_texas_1",focus=1)] [name="空"] 话说,没有人去照顾一下老板的尸体吗?就那么躺在地上被踩来踩去的,是不是有点...... [dialog] [Character] [stopmusic(fadetime=2)] [playsound(key="$d_gen_walk_n")] [Delay(time=1)] [Character(name="avg_npc_034#3")] [name="鼠王"] 看来,人都到齐了。 [name="鼠王"] ......年轻人总会做出自己的选择。 [name="鼠王"] 即使会在风雨飘摇的大地上粉身碎骨,你们也总是如此执意行事。 [Character(name="char_103_angel_1#7")] [name="能天使"] 他在说什么? [Character(name="char_213_mostma_1#3")] [name="莫斯提马"] 老爷子的碎碎念,忘了吧。 [Character(name="avg_npc_034#3")] [name="鼠王"] 就当是这样吧,安魂夜还开心吗? [Character(name="char_201_moeshd#2")] [name="可颂"] 还好啦,就和宿醉一样,绝对不能去想第二天该怎么办。 [Character(name="char_101_sora_1#4")] [name="空"] 所以没有人去照顾一下老板吗? [Character(name="avg_npc_034#3")] [name="鼠王"] ......企鹅物流,还真是让人捉摸不透。 [Character(name="char_213_mostma_1#2")] [name="莫斯提马"] 事到如今也没必要在意这点了吧。 [name="莫斯提马"] 企鹅物流就是企鹅物流,开战的理由也只是老板被人质疑了品味,就这么简单。 [Character(name="char_325_bison_1#4")] [name="拜松"] 什么?这样的吗? [Character(name="char_213_mostma_1#3")] [name="莫斯提马"] 为了捍卫自己的美学付出生命也在所不惜,这才是大帝嘛。 [PlayMusic(intro="$kingmouse_intro", key="$kingmouse_loop", volume=0.8, crossfade=1.5)] [Character(name="avg_npc_034#3")] [name="鼠王"] 至少在让人意外这方面,你们倒是从未让我感到过意外。 [PlaySound(key="$e_skill_driftsand", volume=0.9)] [CameraShake(duration=4, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_driftsand", volume=0.9)] [Blocker(a=1, r=0.9, g=0.8, b=0.7, fadetime=0.2, block=true)] [Blocker(a=0, r=0.9, g=0.8, b=0.7, fadetime=3, block=true)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=3, block=true)] [Character(name="char_103_angel_1#7")] [name="能天使"] 唔哦!哪来的沙子! [Character(name="char_101_sora_1#2")] [name="空"] 他还有余力吗? [Character(name="char_102_texas_1#4")] [name="德克萨斯"] ......没错,都认真一点,这和那些打打闹闹可不一样。 [name="德克萨斯"] 一瞬间都不要松懈。 [name="德克萨斯"] 会死的。 [Character(name="avg_npc_034#7")] [name="鼠王"] 安魂夜怎么能不热闹一点? [name="鼠王"] 让我亲眼见识见识,大帝究竟饲养着一群怎样的怪胎。 [dialog] [PlaySound(key="$rungeneral", volume=0.9)] [Character(name="char_102_texas_1#4")] [name="德克萨斯"] —— [Dialog] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=1.5, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=1)] [name="德克萨斯"] 剑碰到沙子就断开了......真麻烦。 [Character(name="avg_npc_034#7")] [name="鼠王"] 嗯,这么多年了,胆敢直接近身对我舞刀弄枪的人可不多。 [Character(name="char_103_angel_1#5")] [name="能天使"] 那么尝尝这个! [Dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_atk_smg_h")] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_atk_smg_h")] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Delay(time=1)] [Character(name="char_103_angel_1#4")] [name="能天使"] 啊,果然没用!可颂,交给你啦! [Character(name="char_201_moeshd#5")] [name="可颂"] 但我的锤子已经被流沙缠住了喔!动都动不了喔! [Character] [Dialog] [Character(name="avg_npc_034#3")] [PlaySound(key="$e_skill_driftsand", volume=0.9)] [CameraShake(duration=4, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=0.9, g=0.8, b=0.7, fadetime=0.2, block=true)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=3, block=true)] [Delay(time=1)] [Character(name="avg_npc_034#3")] [name="鼠王"] 无用功。只是这样吗,企鹅物流? [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Character(name="char_213_mostma_1#2")] [name="莫斯提马"] 不只是这样喔。 [PlaySound(key="$p_skill_blacktimewand", volume=0.9)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=1.5, block=false)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [PlaySound(key="$p_skill_blacktimewand_shot", volume=0.9)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=1.5, block=false)] [Delay(time=2)] [Character(name="char_213_mostma_1#2",name2="avg_npc_034#5",focus=2)] [name="鼠王"] ......唔。 [Character(name="char_213_mostma_1#4")] [name="莫斯提马"] 沙盾被打破了,趁现在,能天使。 [Character(name="char_103_angel_1#5")] [name="能天使"] 弹幕射击时间到——! [Dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_atk_smg_h")] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_atk_smg_h")] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_atk_smg_h")] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_atk_smg_h")] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Delay(time=0.5)] [Character(name="avg_npc_034#7")] [name="鼠王"] ......复数的守护铳?真是麻烦的天使。 [Character(name="char_325_bison_1#4")] [name="拜松"] 别想得逞! [dialog] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [playsound(key="$p_imp_blunt_h")] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [Delay(time=1)] [Character(name="avg_npc_034#5")] [name="鼠王"] 哦?竟然挡住了? [Character(name="char_103_angel_1#8")] [name="能天使"] 谢啦,拜松! [Character(name="char_201_moeshd#3")] [name="可颂"] 还有我!别怪我对老年人下手太重! [Dialog] [Character] [playsound(key="$p_imp_blunt_h")] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [Character(name="char_201_moeshd#5")] [name="可颂"] 啊啊!还是没打中!!德克萨斯! [Character(name="avg_npc_034#7")] [name="鼠王"] 休想。 [Character(name="char_101_sora_1#2")] [name="空"] 交给我,德克萨斯! [dialog] [Character(name="avg_npc_034#5")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [name="鼠王"] 唔,利用声音的源石技艺,有趣的小姑娘。 [Character(name="char_102_texas_1#4")] [name="德克萨斯"] 你还有空,东张西望吗? [Character(name="avg_npc_034#5")] [name="鼠王"] ——唔。 [dialog] [Character] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=1.5, block=false)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=0.5)] [Character(name="avg_npc_034#6")] [name="鼠王"] ...... [Character(name="char_102_texas_1#4",name2="avg_npc_034#6",focus=2)] [name="德克萨斯"] 那种角度,竟然被避开了...... [Character(name="char_325_bison_1#4")] [name="拜松"] 但至少让他挪了一步,一直站着不动对付我们,总觉得被小看了似的。 [Character(name="avg_npc_034#8")] [name="鼠王"] ......嗯,企鹅物流。 [name="鼠王"] 那件大衣,是我的女儿送给我的礼物。 [name="鼠王"] 这么多年,你是第一个能碰到它的外人。 [name="鼠王"] 龙门有多少像你们这样的年轻人呢,你们究竟又能担任什么样的位置呢? [Character(name="char_213_mostma_1#2",name2="avg_npc_034#8",focus=1)] [name="莫斯提马"] 做自己就好了吧,还是说,你生气了? [Character(name="char_213_mostma_1#2",name2="avg_npc_034#8",focus=2)] [name="鼠王"] 不,只是有些五味杂陈...... [name="鼠王"] 但是夜晚的时间所剩无几,是时候—— [dialog] [stopmusic(time=1)] [Character(name="avg_npc_034#6")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$pistol", volume=0.9)] [Blocker(a=0.4, r=0.9, g=0.8, b=0.7, fadetime=0.25, block=true)] [CameraShake(duration=0.1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [name="鼠王"] ——!? [CameraShake(duration=0.1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, fadetime=2, block=true)] [dialog] [Character(fadetime=1,block=true)] [delay(time=1)] [Character(name="char_101_sora_1#3")] [name="空"] 他、他被击中了? [Character(name="char_102_texas_1#4")] [name="德克萨斯"] ......是那个狙击手,从刚才起,一直在。 [dialog] [Character] [playsound(key="$d_gen_transmissionget", volume=0.8)] [name="管家"] ......目标沉默,前去确认。 [Character(name="char_325_bison_1#4")] [name="拜松"] 你为什么——! [Character] [name="管家"] ......少爷,他很危险。 [name="管家"] 您不应该这么接近他,他有驱动源石技艺的倾向,这个距离,我没法保证您的安全。 [name="管家"] 少爷的安全是第一优先,请您理解。 [Character(name="char_325_bison_1#4")] [name="拜松"] ......难道说,我只是个诱饵? [name="拜松"] 父亲知道这些事情,所以他才派你来—— [Character] [name="管家"] 少爷。 [Character(name="char_325_bison_1#4")] [name="拜松"] ...... [Character] [name="管家"] 少爷......有些事和您想的不太一样,到时候你就会明白了。我向您保证,老爷没有任何利用您的想法。 [name="管家"] 我想,企鹅物流也会需要一个解释。但现在,我必须确认鼠王的生死,我得带走他的遗体。 [Character(name="char_325_bison_1#4")] [name="德克萨斯"] ......没关系,老板不在,现在也没人听你解释。 [Character] [name="管家"] 感谢理解。那么,少爷,请保重。 [playsound(key="$transmission", volume=0.4)] [Character(name="char_325_bison_1")] [name="拜松"] ...... [PlayMusic(intro="$chasing_intro", key="$chasing_loop", volume=0.8, crossfade=1.5)] [Character(name="char_325_bison_1",name2="char_102_texas_1#4",focus=2)] [name="德克萨斯"] ——拜松,现在不是深究这件事的时候。 [name="德克萨斯"] 鼠王还给我们留下了一份大礼,不要忘了。 [Character(name="char_213_mostma_1#3")] [name="莫斯提马"] 说不定是炸弹喔,毕竟那个叙拉古人最喜欢炸弹了嘛。 [Character(name="char_103_angel_1#7")] [name="能天使"] 那是不是不太妙? [Character(name="char_325_bison_1#4")] [name="拜松"] 而且敌人也没有完全溃散,他们像是在等着我们一样,怎么回事? [name="拜松"] 鼠王就这么被带走了,他们竟然一点反应都没有? [Dialog] [Character] [Character(name="avg_npc_031",name2="avg_npc_031",fadetime=1,block=true)] [Delay(time=3)] [Character(name="char_102_texas_1#4")] [name="德克萨斯"] .....是啊,他们竟然一点反应都没有,唔......应该是这么回事吧...... [name="德克萨斯"] 分头行动。空,可颂,能天使,我们压制住剩下的敌人。 [name="德克萨斯"] 拜松和莫斯提马,解决那份礼物。 [name="德克萨斯"] 就快日出了,我们的时间不多。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [PlaySound(key="$rungeneral", volume=0.9)] [Character(name="char_325_bison_1#4")] [name="拜松"] 该死,到底会在哪儿—— [Character(name="char_325_bison_1#4",name2="char_213_mostma_1#2",focus=2)] [name="莫斯提马"] 你很慌张,不要总是这么急躁。 [Character(name="char_325_bison_1",name2="char_213_mostma_1#2",focus=1)] [name="拜松"] 我只是突然发现原来我一直被蒙在鼓里。 [name="拜松"] ......莫斯提马小姐,我们之前,是不是和鼠王照过面? [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 没错。 [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=1)] [name="拜松"] 所以你从一开始就猜到了? [Character(name="char_325_bison_1",name2="char_213_mostma_1#3",focus=2)] [name="莫斯提马"] 啊哈哈—— [Character(name="char_325_bison_1#4",name2="char_213_mostma_1#3",focus=1)] [name="拜松"] 请不要蒙混过关! [Character(name="char_325_bison_1#4",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 唔,我也猜不透他到底在想什么。 [name="莫斯提马"] 但是时间的确不多了,近卫局会坐不住的。 [name="莫斯提马"] 这附近已经一团乱麻了,算上凑热闹的,根本没法好好侦查。 [Character(name="char_325_bison_1#4",name2="char_213_mostma_1",focus=1)] [name="拜松"] ......维多利亚软糖,糖果盒,也许是个线索。 [name="拜松"] 不过按照常理来考虑,重复使用同一种陷阱是非常愚蠢的行为。 [Character(name="char_325_bison_1",name2="char_213_mostma_1#2",focus=2)] [name="莫斯提马"] 既然如此,为什么? [Character(name="char_325_bison_1",name2="char_213_mostma_1#2",focus=1)] [name="拜松"] 如果鼠王真的料到了今晚发生的一切,我们早些时候遇到他就必定不是偶然。 [name="拜松"] 从一开始,他就在和我们对话。 [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 这是他的陷阱,为什么还要给我们提示?这说不通。 [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=1)] [name="拜松"] 我也不知道,也许我们不该这么武断地与他为敌......但是,我有这种直觉。 [name="拜松"] 不光是猜想,是见到鼠王之后,他始终在尝试暗示某种东西......之类的。 [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 嗯......听上去比毫无头绪要好得多。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [Character(name="char_325_bison_1",name2="char_213_mostma_1#2",focus=2)] [name="莫斯提马"] 有了。 [Character(name="char_325_bison_1",name2="char_213_mostma_1#2",focus=1)] [name="拜松"] .....这个就是——? [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 长宽约八十厘米,高四十厘米,放在一个铁盒里——嗯,这算是个大号惊奇礼盒吗? [Character(name="char_325_bison_1#2",name2="char_213_mostma_1",focus=1)] [name="拜松"] 能、能拆解吗? [Character(name="char_325_bison_1#2",name2="char_213_mostma_1#4",focus=2)] [name="莫斯提马"] 不,我一点都不懂。 [Character(name="char_325_bison_1",name2="char_213_mostma_1#4",focus=1)] [name="拜松"] 那么赶紧联系德克萨斯他们,也许他们—— [Character(name="char_325_bison_1",name2="char_213_mostma_1#3",focus=2)] [name="莫斯提马"] 似乎来不及了。这大概是定时型的。 [Character(name="char_325_bison_1#2",name2="char_213_mostma_1#3",focus=1)] [name="拜松"] 真是炸弹!? [Character(name="char_325_bison_1#2",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 真是,有点老套。我是说它的造型。当然,这件事本身也是。 [Character(name="char_325_bison_1#4",name2="char_213_mostma_1",focus=1)] [name="拜松"] 啧......莫斯提马小姐,你先走。 [Character(name="char_325_bison_1#4",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 那你打算怎么做? [Character(name="char_325_bison_1#4",name2="char_213_mostma_1",focus=1)] [name="拜松"] 赌一把。 [name="拜松"] 这面盾牌是特制的,我的身体也还算结实,就算押错注,说不定还有活下来的可能。 [Character(name="char_325_bison_1",name2="char_213_mostma_1#2",focus=2)] [name="莫斯提马"] 当真? [Character(name="char_325_bison_1",name2="char_213_mostma_1#2",focus=1)] [name="拜松"] 嗯。 [Character(name="char_325_bison_1",name2="char_213_mostma_1#2",focus=2)] [name="莫斯提马"] 那就让我见证到最后吧。不用担心,也许我也可以缩减爆炸的损失。 [name="莫斯提马"] 毕竟这是工作嘛。 [Character(name="char_325_bison_1#4",name2="char_213_mostma_1#2",focus=1)] [name="拜松"] 我知道了,呼—— [name="拜松"] ——动手吧! [Character(name="char_325_bison_1#4",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] ...... [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=1)] [name="拜松"] ...... [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 你决定了?可那根和我头发的颜色好像。 [Character(name="char_325_bison_1#4",name2="char_213_mostma_1",focus=1)] [name="拜松"] 唔!莫、莫斯提马!不要突然开玩笑!我差点就—— [name="拜松"] 啊。 [stopmusic(fadetime=2)] [dialog] [Character] [name="拜松"] 计数归零!快躲在我身后!! [name="莫斯提马"] 好,好。 [dialog] [Character] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [Blocker(a=1, fadetime=1, block=true)] [Background] [name="拜松"] 呃—— [name="拜松"] 怎么不烫—— [PlayMusic(intro="$penguinlogistics_intro", key="$penguinlogistics_loop", volume=1, crossfade=1.5)] [name="拜松"] 这是什么,糖果!? [name="莫斯提马"] 好啦,注意落地姿势,不然会摔伤喔。 [Background(image="ac5_7_back", x=-20,y=-20,xScale=0.9, yScale=0.9,fadetime=1)] [Image(image="ac5_7_fro",x=-20,y=-20,xScale=0.9, yScale=0.9)] [BackgroundTween(image="ac5_7_back",x=-20,y=-20,xScale=0.9, yScale=0.9,xScaleTo=0.95, yScaleTo=0.95,duration=20)] [ImageTween(image="ac5_7_fro",x=-20,y=-20,xScale=0.9, yScale=0.9,xScaleTo=1.1, yScaleTo=1.1,yTo=-100,duration=20)] [Blocker(a=0, fadetime=2, block=true)] [name="空"] 这是什么声音? [name="可颂"] 不清楚,但——哇!有人从天上飞过来了!? [name="拜松"] 疼疼疼,今天怎么总是......啊!抱、抱歉! [name="可颂"] 还好啦,你们在玩什么,空中飞人吗? [name="可颂"] 疼!什么东西砸着我了? [name="空"] ......糖? [name="空"] 天上,在掉糖果? [Blocker(a=1, fadetime=1, block=true)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.4)] [image] [Background(image="bg_lmstreet_1",screenadapt="coverall")] [Blocker(a=0, fadetime=1, block=true)] [Character(name="char_102_texas_1#4")] [name="德克萨斯"] 唉,空气里的甜腻味更重了。 [name="德克萨斯"] 你们,差不多该收手了。 [Character(name="avg_npc_031")] [name="黑帮"] ......知道了。 [Character(name="char_103_angel_1#7")] [name="能天使"] 嗯?嗯?德克萨斯,你是不是知道些什么? [Character(name="char_102_texas_1")] [name="德克萨斯"] 不知道。但是能猜出个大概来。 [Character(name="char_103_angel_1#7")] [name="能天使"] 诶!!你有什么线索就早点说啊! [Character(name="char_102_texas_1")] [name="德克萨斯"] 安魂夜,早就过了吧。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [Character(name="avg_npc_033")] [name="鼠王的部下"] ......喝早茶吗? [Character(name="avg_npc_031")] [name="黑帮"] 这个点?那不如去天台看日出。 [Character(name="avg_npc_033")] [name="鼠王的部下"] 你们这些黑手党真有意思,总喜欢去天台看日出...... [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [Character(name="avg_npc_031")] [name="黑帮"] 嘁,这糖果砸得我脑壳叮当响——这是停手的信号,都住手。 [name="黑帮"] 说是住手,可根本就是我们被单方面殴打。疼,浑身疼...... [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, fadetime=2, block=true)] [Character(name="char_325_bison_1#2")] [name="拜松"] 他们,真的停下了,怎么回事,总觉得哪里不太对...... [Character(name="char_201_moeshd#2")] [name="可颂"] 怎么突然就安静下来了?大家就这么喜欢糖果吗? [Character(name="char_325_bison_1#2")] [name="拜松"] ......糖果雨停了。 [Character(name="char_325_bison_1#2",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 是啊,很短暂吧。如果天上真的能掉下糖果就好了呢。 [Character(name="char_325_bison_1#2",name2="char_213_mostma_1",focus=1)] [name="拜松"] 似乎是有糖果这么一回事...... [name="拜松"] 等等,不对,那炸弹呢? [Character(name="char_325_bison_1#2",name2="char_213_mostma_1#4",focus=2)] [name="莫斯提马"] 你说这个? [Character(name="char_325_bison_1#2",name2="char_213_mostma_1#4",focus=1)] [name="拜松"] 呃?你把它整个拆下来了? [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 让一让。 [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=1)] [name="拜松"] 莫斯提马小姐!? [Character(name="char_325_bison_1",name2="char_213_mostma_1#3",focus=2)] [name="莫斯提马"] 哎呀,稍微有点没控制好,但愿没烧焦。 [Character(name="char_325_bison_1",name2="char_213_mostma_1#3",focus=1)] [name="拜松"] 这就只是个普通铁盒? [name="拜松"] ......里面还有一把糖果,呃,全都融化了,黏黏的...... [name="拜松"] 这个便签是?讯息?鼠王留下的......? [Character(name="char_325_bison_1",name2="char_213_mostma_1",focus=2)] [name="莫斯提马"] 写着什么呢? [Character(name="char_325_bison_1")] [name="拜松"] “安魂夜快乐”...... [name="拜松"] ...... [name="拜松"] ...... [Character(name="char_325_bison_1#2")] [name="拜松"] ............哈? [Delay(time=0.6)] [Dialog] [Blocker(block=true)] [Image]